Licensing

How to Create a License System for FiveM Scripts

October 1, 2026 · 7 min read

A license system is what turns a FiveM script from something anyone can copy into a product you can sell, track, and control. But a system that only generates random keys barely helps — the hard and valuable part is enforcing those keys where your code actually runs.

This guide covers what a real FiveM license system needs: per-customer keys, server binding, expiry, monitoring, revocation, and the runtime enforcement that ties them all together.

Generation is the easy part

Producing a unique key per customer is trivial. The moment that matters is when your resource starts on a customer's server: something has to check whether that key is valid, active, and allowed to run here — and refuse to load your code if not.

Without runtime enforcement, a 'license' is just a label. Anyone who copies the resource ignores it. So the first design decision is that authorization must gate execution, not merely be validated for show.

What each license should carry

  • A customer identity (name and optionally email) so you know who it belongs to.
  • Allowed server IPs or CIDR ranges, so a key can't quietly run on another machine.
  • An expiry date for time-limited deals, with renewal instead of reshipping.
  • An active/suspended/revoked state you can change at any time.
  • A link to the script, or to a collection of scripts sold together.

Binding and expiry

IP binding is the simplest, strongest lever against casual sharing: a key tied to one server won't authorize another. For customers who legitimately move servers, you update the allowed IPs rather than issuing a new product.

Expiry supports subscriptions and trials. A time-limited license stops authorizing when the term ends; renewing extends it without touching the customer's install.

Monitoring and revocation

Once licenses are enforced, you gain visibility: which servers are active, when they last checked in, and whether anything looks off. That turns licensing into operational insight, not just gatekeeping.

Revocation is the payoff. After a chargeback or a confirmed leak, you disable the key and the resource stops loading your protected code on its next restart — no takedown requests, no waiting.

Key storage matters

A safe system never needs to keep your customers' plaintext keys lying around. Storing only a hash means a database leak doesn't hand out working keys. If a customer loses their key, you re-issue it or send a one-time download link rather than looking up the original.

Building it with Trust Secure

Trust Secure gives every license a full lifecycle — issue, activate, bind, monitor, renew, suspend, revoke — with IP binding and expiry built in, and Discord alerts for key events. Because your protected resource checks a signed authorization at runtime, the license genuinely controls whether the code runs.

You can bundle several resources under one license using collections, manage the full lifecycle from one dashboard — activate, suspend, renew, revoke — and get activity pushed to Discord in real time. It's a license manager designed around selling scripts, not a key generator bolted onto one.

Frequently asked questions

Do I need to write server code to enforce licenses?

No. With Trust Secure, the protected build includes a signed loader that enforces the license at runtime for you.

Can one license cover a bundle of scripts?

Yes. Group scripts into a collection and issue a single license for the whole pack.

How fast does revocation take effect?

The resource stops loading your protected code on its next start after you revoke the key.

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